Getting Started
Last updated
Last updated
Colyseus version 0.14 is currently used in OP Arcade
When using the Colyseus Arena, the .env
file has to be named arena.env
, otherwise it won't be loaded
For Fun - this is the easier version to build as it does not require to be secure
Since no tournament is involved all the logic of the game can be handled on the client side and Colyseus integration is not needed
We need to host the build version of the game on an external url, then OP Arcade website will point a reference to the link, check our Blaze Racing Netlify URL and have a little fun 🚘 In case the game build needs any of the player's informations, the following parameters are sent from OP Arcade
displayname
— current name of the logged in user. Name will be urlencoded so will need some additional processing to remove escape characters if any.
image_url
— avatar image url of the logged in user
wallet_address
— wallet address of currently logged in user
Tournament - The game logic and score posting is done on Colyseus server, this requires for the game build to be modified in certain areas.
The OP Arcade system sends the following parameters when launching in Tournament Mode
.
The first 3 parameters are required to be passed to Colyseus upon client creation:
playerid
otp
tourneyid
Other parameters are also sent by OP Arcade, these are optional and can be used if needed:
displayname
— current name of the logged in user. Name will be urlencoded so will need some additional processing to remove escape characters if any.
image_url
— avatar image url of the logged in user
wallet_address
— wallet address of currently logged in user
How does our system work in Production?
In production, the OPArcade system passes the above parameters on launch by sending a GET request to your hosted game.
The url will have the following structure, it will only show the tournament id param.
The full url to get the values from will be found in the iframe
component of the website, check next page on how to get the values correctly
Your game then passes it to Colyseus when calling joinOrCreate.
For the sake of development, these can be any value for now and will be manually adjusted by the OPArcade team prior to release.
These three parameters must be made available when connecting to Colyseus as they will be used in checking authorised gameplay on our servers.
Example below:
In order for OP Arcade to understand that the tournament round has ended we need to inform the website of this event.
A common example of when this message should be sent is when the player dies in the game or when a match between two players has ended with a winner.
The message should send “end-round”. It informs the i-frame container parent of game completion such as below
In case you are integrating with unity, please look at the following for reference. Create first a script calling window.parent.postmessage
and then call the script from within Unity.
To implement the onAuth function we need to ensure that playerId
, token
, tourneyId
are passed to the onAuth function
Check how to implement on the Colyseus documentation
For development, please make this onAuth function return true
.
Example of onAuth function